top of page

 

TITLE: Lost in the Forest
Game Engine: Unity
DEVELOPMENT TIME: 2 weeks               
ROLE: Character & Environment artist   
PROGRAMS USED: Photoshop CC
  
A Unity game centered around the theme of "storytelling". In this game, you play as a tiny fairy who must brave through her fear of thunderstorms to return to her village and deliver the final ingredient to cure her ailing mother.

TITLE: Kidferatu and the Spoopy House
Game Engine: Unity
DEVELOPMENT TIME: 2 weeks               
ROLE: Environment artist, UI artist & animator 
PROGRAMS USED: Maya 2015/2016, Mudbox, Photoshop CC
  
A Unity game centered around the theme of "emergent gameplay). You play as the child vampire, Kidferatu, as he utilizes magical pumpkins and candies with unique properties (heavy, bouncy, and floaty) to find a way out of the haunted house.
 
Nominated as "Best in Show" among all of Cohort 12's prototyped games.

TITLE: The Scales of Truth
Game Engine: Unity
DEVELOPMENT TIME: 2 1/2 weeks               
ROLE: Character & texture artist, animator, rigger, UI artist 
PROGRAMS USED: Maya 2015/2016, Mudbox, Photoshop CC,
                        Premiere CC
  
A rapid prototyped game developed at FIEA, made in the Unity engine. This prototype was developed as a proposal to make for a full-scale game. Intended to be an Action-Adventure platforming game, The Scales of Truth centered around the Egyptian God Anubis as he tries to right his own wrong after the titular Scales of Truth goes missing. This prototype explored some combat elements, clue finding, and a judgement mechanic.

TITLE: King Grumps and the Kolorful Kandy Kingdom
Game Engine: Unity
DEVELOPMENT TIME: 2 weeks               
ROLE: Character artist & UI artist 
PROGRAMS USED: Photoshop CC
  
A Unity game centered around the theme of "mobile gaming". King Grumps is a grumpy old king. One day, the citizens of the Kolorful Kandy Kingdom arrive to cheer him up and spread their happiness. The player must ward off this hoard of happy and keep themselves as grumpy as possible!
 
Won "Best in Show" among all of Cohort 12's prototyped games.

TITLE: Clownin' Around
Game Engine: Adobe Flash
DEVELOPMENT TIME: 2 weeks               
ROLE: Character artist & UI artist 
PROGRAMS USED: Photoshop CC
  
A Flash game centered on the theme of "fun". In Clownin' Around, you play as the joyful clown "BonBon" who must put on a show for his audience while all the members of the circus try to foil him! You must last as long as possible to "win". 
 
Nominated as "Best in Show" among all of Cohort 12's prototyped games.

TITLE: Dinopedia
Game Engine: Unity 5
DEVELOPMENT TIME: 4 Months               
ROLE: Lead 2D Artist, rigger, animator, 3D modeler
PROGRAMS USED: Maya 2015, Mudbox 2015, Photoshop
  
Dinopedia is a 3D educational video game aimed towards 7th graders. You have finally gotten the opportunity to study under the famed Professor Sassifras! As his apprentice, you will use his time machine to travel back into the past into prehistoric times. Your job will be to snap as many photos of dinosaurs as you can so you can complete the Professor’s “Dinopedia”. Along the way, you’ll learn about many species of dinosaurs and evolution! 
 
http://dinopediagame.wix.com/about
bottom of page